TA Baked Rotation De-Flipper

$5.00

TA BAKED Rotation De-Flipper

This Script will fix the 'flipping' that can occur in Baked Rotation Curves.  It will scan through the Function Curves of your Selected Items, (or your Current Item and its Descendants,) and look for places where the Rotation values change more than 180° per frame, (or the value of your choice).  It will then attempt to fix that 'flipping' by adding or subtracting 360°, as appropriate.


Why:
Have you ever rendered an animation that has had "Baked" data with motion-blur active, and found that every so often, one part or another seems to get a funky bit of motion blur on it for no apparent reason – and when you examine the problem frames in Layout, everything seems perfect?

Chances are, what's happened is that the mechanism used to calculate the Rotation portion of the Bake, is suffering a problem common to Euler calculations, which binds solutions to exist between +/- 180°.

The most reliable way of fixing this is by manually going through the Function Curves of your animation, selecting problem Keyframes after they 'flip,' and adding (or subtracting) 360° to (from) their values en-masse.

However, this Script can scan through the Function Curves for an Item (and its Children's) and fix most of these 'flipping' errors, automatically!






Due to several factors, not the least of which being the dedication to getting the Kaze feature film, finally and fully off the ground in Grassroots (donation-based) fashion...

...This downloadable resource from LoupGuru.com is now available for a small, $5.00 donation to the Kaze Grassroots Feature Film Fund!

Thank you for your support of ultra-independent animation production!

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  • Manufactured by: Timothy Albee

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This product was added to our catalog on Sunday 27 April, 2008.

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