Timothy Albee



Product Image Item Name-
Itty Bitty Animation Timer

Itty Bitty Animation Timer

The Itty-Bitty Animation Timer (And Time-Base Converter) Just click-and-hold on the fox-head to time how long you've held-down your mouse-button....
Jäger

Jäger

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Kaze Collectible Card Game

Kaze Collectible Card Game

  The Kaze, Collectible Card Game Starter Deck ...A game as deep as an ancient battlefield... as skillful as chess... as daring as a samurai......
TA Symmetry Store

TA Symmetry Store

This (working alpha) LSC will Store the information of Symmetrically Matched Points, (across X, Y and Z Axes), allowing you to recover _PERFECT_...
DF Unmultiply

DF Unmultiply

DF Unmultiply (For Fusion5 & 6 ) Short info:This is a set of tools that will "fix" an RGBA image that has been...
TA Magic Mirror – Symmetry Tools

TA Magic Mirror – Symmetry Tools

TA MM_ReSymm This LSC will search for the Point _closest_ to where the perfect, symmetrical matching Point should be, (+/- X/Y/Z) within a...
TA BG Morph-n-Weight Copy

TA BG Morph-n-Weight Copy

This LSC will copy the Morph or WeightMap data of your choice from a mesh in a BG layer, onto your Selection in a FG layer. You don't need to be...
TA Morph Split

TA Morph Split

TA MorphSplit is a LightWave, Modeler LSC that will perform the same kind of Automatic, _smooth_, L/R split of your model that TA Facial Animation...
TA Normalize Bone Weights

TA Normalize Bone Weights

LW Layout has a wonderful little check-box that lets TD's be a bit lax with their precision math... "Normalize Bone Weights" (Bone...
TA Weight Copy/Paste

TA Weight Copy/Paste

TA WeightCopy This LSC will Copy the AVERAGED value across all Selected Points, for each Weightmap applied to them. (ie: One average value for all...

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