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Timothy Albee
Displaying 1 to 10 (of 18 products)
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The Itty-Bitty Animation Timer (And Time-Base Converter) Just click-and-hold on the fox-head to time how long you've held-down your mouse-button.... |
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The Kaze, Collectible Card Game Starter Deck ...A game as deep as an ancient battlefield... as skillful as chess... as daring as a samurai...... |
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This (working alpha) LSC will Store the information of Symmetrically Matched Points, (across X, Y and Z Axes), allowing you to recover _PERFECT_... |
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DF Unmultiply (For Fusion5 & 6 ) Short info:This is a set of tools that will "fix" an RGBA image that has been... |
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TA MM_ReSymm This LSC will search for the Point _closest_ to where the perfect, symmetrical matching Point should be, (+/- X/Y/Z) within a... |
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This LSC will copy the Morph or WeightMap data of your choice from a mesh in a BG layer, onto your Selection in a FG layer. You don't need to be... |
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TA MorphSplit is a LightWave, Modeler LSC that will perform the same kind of Automatic, _smooth_, L/R split of your model that TA Facial Animation... |
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LW Layout has a wonderful little check-box that lets TD's be a bit lax with their precision math... "Normalize Bone Weights" (Bone... |
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TA WeightCopy This LSC will Copy the AVERAGED value across all Selected Points, for each Weightmap applied to them. (ie: One average value for all... |
Displaying 1 to 10 (of 18 products)
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